No Honor

A GM-less game for 3-4 players. You play as a crew of seasoned criminals at the apex of their greatest heist yet. You have what you came for, the getaway vehicle is in place, and the only thing left to do is haul ass.

The Crew

Each player answers the following questions to define their character, choosing from the lists provided if desired. Try not to overlap your roles, and make sure you agree with one another about your connection.

  1. What is your primary role?

    hacker, thief, driver, muscle, recon, infiltrator, face, mastermind

  2. What is your connection to the player on your right?

    best friend, rival, lover, ex, sibling, child, parent, mentor, mentee

  3. Choose a name, nickname, or codename

The Heist

As a group, take turns answering a question about the heist that you’re on the brink of pulling off. Choose a question to answer. Use the suggested options as inspiration, but feel free to pick something entirely different from the provided examples. Either way, add some details of your own. Once all of the questions have been answered, move on to “Betrayal”.

Betrayal

You’re so close to a flawless escape… But there’s one problem. At this exact moment, the fraying threads of trust between your crew have finally snapped. You couldn’t say what triggers it, but it happens in an instant. A flash of steel, a chorus of clicks, and now all of you stand with arms outstretched and chambers loaded, wondering where best to aim your suspicions.

After a tense moment of held breath and perfect silence, a blaring alarm crashes against your ears and your window for escape begins to narrow. You don’t have time for a standoff. You’d better sort this out fast.

On your turn, point your gun at another character (keep track of this throughout the game). Pose one of the following questions to them: